Tips and Tricks
It's always a bit of a bore wading through documentation — but if you don't you can easily miss some useful tricks, so to make things a bit easier I'll list some of them here. If you have any suggestions just post them to the forum on the first page of the Control Centre.
There's also lots of useful stuff in Real Mahjong itself. Select 'Help' from the Control Centre menu and explore!
1. Other players' declared tiles
When it's a player's turn his or her declared tiles are automatically displayed for all players to see. But what if you want to check which tiles a different player has declared?
Simple — just click the 'E', 'S', 'W', or 'N' button, according to which player's declared tiles you want to see.
To see your own declared tiles you can either click the button for your wind, or the 'Home' button.
IMPORTANT! To return to normal click the button showing two rotating arrows.
2. Speed of practice games
If you check the Setup page you will see that you have a choice of three speeds for practice games. By default this is set to 'medium', which is reasonably brisk but not excessively fast. If you are a newcomer to Real Mahjong you may want a bit of extra time to figure out what's going on. If so you may find the 'slow' setting helpful.
Fast and furious!
On the other hand, when you've played a few games at normal speed you may feel like a bit of a challenge. If so you can try changing the speed to 'fast'. This should help you to think quickly! And occasionally, because you can't rely on split-second timing over the internet, a tile may even be discarded and the next one picked up before you can say 'pung'. Annoying, but true-to-life!
3. Washout post-mortems
After a practice hand has been washed out you would probably like to know what tiles the other players have in their hands. Simple — just click the Wind buttons. The virtual players' tiles are laid out just as if the hand had ended in a win, so you can see exactly what was going on, and why the tiles you were waiting for didn't appear.
4. I called Pung instead of Kong! What can I do?
It's an easy mistake to make — you have three matching tiles in your hand and the fourth is discarded. In your haste you click Pung instead of Kong. You now have an exposed Pung, and a fourth matching tile in your hand. No problem — just 'convert' the Pung by clicking Kong.
In fact it doesn't matter if you miss it until a later turn as you can always use a fourth tile from your hand to create a Kong. Of course, if you're claiming a discard, you must do that first. But don't leave it until someone's gone Mahjong. It really is too late by then, as concealed Kongs must be declared during play.